There’re a huge variety of weapons available to you in Monster Hunter World, like slow, hulking greatswords, quick and nimble dual blades, as well as ranged weaponry like light and heavy bowguns.
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If you’re interested in testing out ranged combat in Monster Hunter World, give the bow a try. Of all the distance weapons, the bow will feel the most familiar to melee aficionados, and has a great many strengths that make it a worthwhile choice. It’s less limiting of movement that other ranged weapons, which makes it more wieldy to handle.
Simple to use, they can be selected and activated just like any other item you take out on a hunt.PalicoesPalicoes are hunters' reliable comrades out in the field, specialized in a variety of offensive, defensive, and restorative support abilities.The hunter's Palico joins the Fifth Fleet with pride, as much a bona fide member of the Commission. Feb 14, 2018 Monster Hunter World Decorations: Where They Drop and What They Do. Monster Hunter World players can further customize their build through the use of decorations (jewels), but they will need to.
We’ve embedded a video from Arekkz below which takes a comprehensive look at everything you need to know about the bow in Monster Hunter World.
We also have a full guide to Monster Hunter World’s other weapons too, with further details on their strengths and weaknesses.
How to use Monster Hunter World’s Bow:
The main thing that sets ranged weapons apart from melee in Monster Hunter World is the range of ammo coatings that you can utilise to deal damage in different situations. These form a lot of the bow’s tactical underpinning and can be really effective when used correctly.
You can change between different types of ammo on the fly. So while you have an unlimited amount of normal shots, you can switch to coatings that inflict ailments like poison, paralysis and sleep during a fight depending on the monster. Anjanath, for example, can be poisoned for extra damage.
Critical Distance
The other major difference between the bow and melee weapons is Critical Distance. This is the optimal range at which your shots deal the most damage.
The other major difference between the bow and melee weapons is Critical Distance. This is the optimal range at which your shots deal the most damage.
In Monster Hunter World it’s easy to see whether you’re in range by using your reticle. If you’re simply too far away, it’ll say “Out of Range”. If you’re a bit closer, but still too far away, it’ll display a yellow circle with one line at each side. At this range, you’ll deal damage, but at a weaker rate. When you’re at Critical Distance, another full circle will appear inside the first, meaning you’re dealing maximum damage.
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It’s important to stay at Critical Distance, because it not only impacts your DPS if you’re outside of it, but also the efficiency of the statuses you’re trying to inflict on monsters if you’re using ailment coatings.
Power coatings also give your shots different Critical Distances, so be sure to take note if you’re using them.
Monster Hunter World Bow Combos:
When using a bow, you can hold down the left trigger on Xbox, or L2 on PS4 to bring up your aiming reticle – doing so without firing is a good idea, because it lets you check your Critical Distance and position yourself correctly.
For all of these combos, you’ll need to be holding the left trigger or L2 to aim.
The most basic attack is performed by pressing the right trigger or R2, but you can also hold down this button to launch a charged shot that does more damage. Doing this drains stamina, and if you run out you’ll automatically let go of the shot.
Bows usually have two levels of charge, and deal more damage based on how long you hold the trigger. You can see when you gain a level, because the bow pulses. Some bows have more than two levels as added bonuses.
Charging shots is useful when you’re trying to apply status ailments, since more damage means a greater build-up of ailment.
However, new in Monster Hunter World, pressing the right trigger or R2 three times in quick succession now produces a rapid combo where each successive hit is charged up to the next level. So for example, the first hit deals normal damage, the second deals the equivalent to if you’d held down the button to level one, then the third hit deals damage equivalent to if you’d held it down to level two.
This method yields much higher DPS, but consumes special ammunition much, much faster, so you need to weight up the pros and cons. If you’re low on a type of ammo, charge your shots for maximum effectiveness. If you’re using regular unlimited shots, make use of the combo.
Arc Shot
Pressing the right trigger and B, or R2 and circle, fire an Arc Shot. This causes projectiles to rain down on your target, dealing impact damage – which can cause monsters to fall over – if they hit its head.
Pressing the right trigger and B, or R2 and circle, fire an Arc Shot. This causes projectiles to rain down on your target, dealing impact damage – which can cause monsters to fall over – if they hit its head.
Arc Shots are unaffected by coatings, so cannot apply status ailments.
You can also charge Arc Shots like you would any other. To do this, hold right trigger or R2 as normal,then press B or circle once you’ve hit level one or two. This causes the rain of projectiles to last longer.
To have greater aim over where Arc Shots land, hold left trigger, right trigger and B – or L2, R2 and circle – all at once, then use the right stick to aim.
Spread Shot
Pressing B or Circle on its own fires a spread shot, which deals damage in a horizontal line. If you press the button three times, you perform a rapid combo similar to the right trigger combo. The difference here though, is that it includes an Arc Shot.
Pressing B or Circle on its own fires a spread shot, which deals damage in a horizontal line. If you press the button three times, you perform a rapid combo similar to the right trigger combo. The difference here though, is that it includes an Arc Shot.
For a move advanced combination, you can press B or circle at the end of a rapid right trigger combo – this fires a spread shot at maximum charge, extending your damage output.
Dragon Piercer
Pressing Y and B – or triangle and circle – together performs a Dragon Piercer shot. This is a powerful strike that’s most useful for breaking parts on monsters.
It’s possible to charge this attack too by holding the right trigger to charge before pressing Y and B or triangle and circle.
Pressing Y and B – or triangle and circle – together performs a Dragon Piercer shot. This is a powerful strike that’s most useful for breaking parts on monsters.
It’s possible to charge this attack too by holding the right trigger to charge before pressing Y and B or triangle and circle.
This does a lot of damage, but is less efficient at applying statuses.
Charging Sidestep
One of the bow’s more useful moves is the Charging Sidestep. This done by holding the left trigger to aim and pressing A on Xbox or cross on PS4. This maneuver not only dodges incoming attacks but also charges you shot by one level.
One of the bow’s more useful moves is the Charging Sidestep. This done by holding the left trigger to aim and pressing A on Xbox or cross on PS4. This maneuver not only dodges incoming attacks but also charges you shot by one level.
After a Charging Sidestep, you can press Y or triangle to perform a jumping melee attack that’s useful for mounting monsters.
Best Combos:
The most powerful DPS combos for the bow in Monster Hunter World incorporate many different types of shots in one maneuver.
The main combo you’ll be working with is quite simple:
RT > RT > RT > B > B > B
OR
R2 > R2 > R2 > Circle >Circle >Circle
OR
R2 > R2 > R2 > Circle >Circle >Circle
This is just the two rapid combos strung together for maximum damage.
If you’re fighting a large monster with a big surface area, the spread shot can do more damage than a regular one, so it’s better to work one in at the start. This makes the combo:
B > RT > RT > B > B > B
OR
Circle > R2 > R2 > Circle > Circle >Circle
OR
Circle > R2 > R2 > Circle > Circle >Circle
If a monster if downed for any reason, it’s best to add a Dragon Piercer shot to the combo, instead of an arc shot, turning it into:
B > RT > RT > B > Y + B
OR
Circle > R2 > R2 > Circle > Triangle + Circle
OR
Circle > R2 > R2 > Circle > Triangle + Circle
If you’ve got the time for it, you can also add a Dragon Piecer to the end of one of the full high DPS combos, meaning that you’re most powerful combo is:
B > RT > RT > B > B > B > Y + B
OR
Circle > R2 > R2 > Circle > Circle > Circle > Triangle + Circle
OR
Circle > R2 > R2 > Circle > Circle > Circle > Triangle + Circle
Monster Hunter World’s weapons have plenty of deep mechanics that aren’t thoroughly explained in the game. One of the most important is Affinity, which we’ve put a separate guide together for.
It’s also important to know how to capture creatures in Monster Hunter World, because it yields greater rewards that you can use for crafting armor and weapons.
Last updated on October 21st, 2018
It’s time again to dive into yet another semi-secret mechanic of Monster Hunter World. Today we will be talking about weapons, bloated values, and how to properly buff oneself.
Monster Hunter World: Attack Values and You
On a player’s status screen there are listed attack, sharpness, affinity, and several other important values. For right now we will focus on the listed attack value. Despite what hunters believe this listed attack value is not your true attack. Instead they are inflated by what we call Bloated values. Bloated values are what you divide listed values by to get your true raw. For example, let us look into the Divine Slasher.
Divine Slasher listed attack power of 743 divided by 3.3 Bloated Value of long swords becomes 225 raw attack. *Disclaimer: I am using the powercharm and powertalon, the statement above is strictly for educational purpose and is not stating that 225 is the Divine Slasher‘s raw attack.
Weapon and their Bloated Values
- Great Sword 4.8
- Gunlance 2.3
- Long Sword 3.3
- Switch Axe 3.5
- Sword & Shield 1.4
- Charge Blade 3.6
- Dual Blades 1.4
- Insect Glaive 3.1
- Hammer 5.2
- Light Bowgun 1.3
- Hunting Horn 4.2
- Heavy Bowgun 1.5
- Lance 2.3
- Bow 1.2
Now that we know what raw attack is, we can move on to how to properly buff oneself. There are consumable items, inventory items, Canteen food combos, and hunting horn melodies. At the bare minimum all hunters should have the Powercharm and Powertalon. If players like they can consume several items to buff their attacks even further.
Everything That Impacts Attack Power
Inventory Items
Power Charm
- Provides +6 raw and takes up 1 inventory slot providing players a passive continuous buff.
- Can be bought for 36,000 z after defeating Zorah Magdaros and reaching Hunter Rank 6+.
Power Talon
- Provides +9 raw and takes up 1 inventory slot providing players a passive continuous buff.
- Made by combining a Powercharm and a Bazelgeuse Talon.
- Provides +10 raw and it lasts for 3 minutes
- With Item Prolonger level 3 it can last for 4.5 mins.
- Provides +25 raw and lasts for 20 seconds
- With Item Prolonger level 3 it can last for 30 seconds.
- With Item Prolonger level 3 it can last for 30 seconds.
- Provides +5 raw and lasts until death
- Provides +5 raw; acts as Demondrug
- Requires Mushroomancer +2 to consume.
- Provides +7 raw and lasts until death
- Provides +10 raw and lasts for 3 minutes
- Affects nearby allies
Attack Up Small Melody
- Provides +10% base raw
Attack Up Large Melody
- Provides +15% base raw
Attack Up Extra Large Melody
- Provides +20% base raw
Canteen Meal Skills
Attack Up Small Meal
- Provides +5 raw and lasts for 10 minutes
- 2 Meats must be included in the meal.
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Attack Up Medium Meal
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- Provides +10 raw and lasts for 10 minutes
- 4 Meats must be included in the meal.
Attack Up Large Meal
- Provides +15 raw and lasts for 10 minutes
- 6 Meats must be included in the meal.
Unstackable
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Attack up boosts that do not stack:
- Might Seed & Might Pill (replaces each other)
- Demondrug/Nitroshroom + Mega Demondrug (Nitroshroom acts like a Demondrug so they can’t be stacked. Mega Demondrug will replace Demondrug, Demondrug cannot replace Mega Demondrug.)
- Hunting Horn melodies from separate users will replace each other.
- You can only have one Canteen meal active at a time.
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All buffs are lost on death with the exception of Canteen meals if you have the Felyne Foodie skill activated.
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So, I hope that you liked this article. If so, you may also want to read Monster Hunter World: The Canteen Explained With Ingredient Guide. I also recommend reading Monster Hunter World: The End Game Guide With Drop Percentages.